The article discusses the development of “Donkey Kong Bananza,” which was initially intended for the Nintendo Switch but was ultimately moved to the Switch 2 due to technical limitations. The game runs at 60 frames per second on the Switch 2, whereas reaching 30 FPS on the original Switch proved challenging. Co-director Wataru Tanakawa highlighted that memory constraints made it difficult to realize expansive game stages on the older hardware. Improvements on the Switch 2 allow for more destructible objects and better level design.
The development team noted that while the basic structure of the game remained consistent, the lack of completed underlying layers on the original Switch led to instability in performance. Producer Kenta Motokura emphasized struggles with graphical processing when significant elements were on-screen. The team’s comments reflect a positive outlook on the advancements made with the Switch 2, allowing for a more fulfilling gaming experience. “Donkey Kong Bananza” is set to release exclusively on the Switch 2.
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