Masahiro Sakurai, the director of “Kirby Air Riders,” provides insights into the game’s development, highlighting key modes and features. He emphasizes the importance of addressing visual issues, as many players may experience challenges due to the game’s fast-paced nature. Although it’s essential to maintain excitement, the team made efforts to allow players to customize visual settings based on their needs.
Sakurai stresses player expression, offering freedom to customize in-game licenses and machines. The “Machine Market” serves as a space for showcasing personalized designs, and the inclusion of Kirby’s headgear was expanded to all characters rather than just those with similar body types.
Regarding the introduction of gummy bears as a collectible to represent wins, Sakurai explains that they were initially conceived as online-exclusive features, promoting a sense of achievement. However, to ensure offline play was equally rewarding, gummies were included as collectible items, albeit with a more relaxed approach to their significance. Ultimately, the development team prioritized player enjoyment and satisfaction in the game’s experience.
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