The article discusses the inventory system in Outer Worlds 2, highlighting the lack of inventory limits, which contrasts with typical Western-style RPGs that often impose such constraints. The author explores the freedom this provides, allowing players to collect an abundance of items—everything from junk to armor—without worrying about weight limits. While early RPGs had inventory limitations due to technical constraints, many modern games maintain these limits for realism. However, the author finds this frustrating, preferring a more open experience where players can freely explore without the hassle of managing inventory.
As the author progresses through the game, they reflect on how unlimited inventory led them to collect items without engaging deeply with the gameplay. They initially missed out on valuable mechanics and fun interactions because they leaned into a "pick up everything" mindset. The article emphasizes that true engagement with the game might benefit from some limitations, which could enhance strategy and player experience.
Ultimately, the author concludes that the absence of an inventory cap, while liberating, can lead to a lack of meaningful interaction, making them ponder the value of constraints in enhancing gameplay enjoyment.


